Similarly, in survival crafting games like Project Zomboid (which has a massive scripting/modding scene), players use "Rush Scripts" to herd zombies. The script doesn't kill the zombies; it just plays a specific frequency of footsteps to guide the horde away from your base. It turns the zombie AI against itself. Perhaps the most fascinating evolution is the "Spectator Script." In many zombie games, if a player dies, they become a ghost or a spectator. Savvy players have begun running scripts on secondary accounts that do nothing but watch the game’s memory.
Enter the script. Usually written in Lua, AutoHotkey, or Python (depending on the game’s modding architecture), these scripts automate the micro-decisions of survival. Zombie Rush Script
But ask yourself: Who is the real zombie? The mindless AI shambling toward the light, or the player who has automated every single action to the point where they don't even need to look at the screen anymore? Similarly, in survival crafting games like Project Zomboid