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Topenglpanel File

procedure TMyOpenGLPanel.Resize; begin inherited; if Assigned(Context) then Context.SetViewport(RectF(0, 0, Width, Height)); end;

// Clear buffers Context.SetClearColor($FF1A1A2E); // dark blue-gray Context.Clear([TClearTarget.Color, TClearTarget.Depth]);

// Draw a cube (6 faces) for i := 0 to 5 do begin case i of 0: Context.SetColor($FFFF0000); // Red - front 1: Context.SetColor($FF00FF00); // Green - back 2: Context.SetColor($FF0000FF); // Blue - top 3: Context.SetColor($FFFFFF00); // Yellow - bottom 4: Context.SetColor($FFFF00FF); // Magenta - left 5: Context.SetColor($FF00FFFF); // Cyan - right end; TOpenGlPanel

type TOpenGLContextHelper = class helper for TContext3D public procedure DrawCubeFace(FaceIndex: Integer; Size: Single); end; implementation

uses System.UITypes, FMX.Graphics, System.Math; procedure TMyOpenGLPanel

end. procedure TForm1.FormCreate(Sender: TObject); begin var Panel := TMyOpenGLPanel.Create(Self); Panel.Parent := Self; Panel.Align := TAlignLayout.Client; Panel.StartAnimation; end; Custom Helper (simplified cube drawing) Add this to the implementation section or a separate unit:

uses System.SysUtils, System.Classes, System.Math.Vectors, FMX.Types, FMX.Controls3D, FMX.Objects3D, FMX.MaterialSources, FMX.Controls.Presentation, FMX.Controls, FMX.Forms, FMX.Types3D, FMX.Context.GLES, FMX.Layers3D; if Assigned(Context) then Context.SetViewport(RectF(0

procedure TOpenGLContextHelper.DrawCubeFace(FaceIndex: Integer; Size: Single); const // Vertex data for each face (order: bottom-left, bottom-right, top-right, top-left) FaceVertices: array[0..5, 0..3] of TPoint3D = ( (( -1, -1, 1), ( 1, -1, 1), ( 1, 1, 1), (-1, 1, 1)), // front (( 1, -1, -1), (-1, -1, -1), (-1, 1, -1), ( 1, 1, -1)), // back (( -1, 1, -1), ( 1, 1, -1), ( 1, 1, 1), (-1, 1, 1)), // top (( -1, -1, 1), ( 1, -1, 1), ( 1, -1, -1), (-1, -1, -1)), // bottom (( -1, -1, -1), (-1, -1, 1), (-1, 1, 1), (-1, 1, -1)), // left (( 1, -1, 1), ( 1, -1, -1), ( 1, 1, -1), ( 1, 1, 1)) // right ); var V: array[0..3] of TPoint3D; j: Integer; begin for j := 0 to 3 do V[j] := FaceVertices[FaceIndex, j] * Size;

procedure TMyOpenGLPanel.OnTimer(Sender: TObject); begin FAngle := FAngle + 2; if FAngle >= 360 then FAngle := FAngle - 360; Repaint; // triggers Paint method end;

type TMyOpenGLPanel = class(TOpenGLPanel) private FAngle: Single; FTimer: TTimer; procedure OnTimer(Sender: TObject); protected procedure Paint; override; procedure Resize; override; public constructor Create(AOwner: TComponent); override; destructor Destroy; override; procedure StartAnimation; procedure StopAnimation; end;

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