// 3️⃣ Apply a random glitch modifier GlitchType glitch = (GlitchType)rng.Next(Enum.GetValues(typeof(GlitchType)).Length); return new Constellation(basePattern, glitch, ComputeDuration(basePattern));
Happy glitch‑hunting! 🚀✨
sampler2D _MainTex; float _GlitchIntensity; // 0–1, driven by GlitchMeter Star Glitcher Revitalized Script
struct appdata float4 vertex : POSITION; float2 uv : TEXCOORD0; ; struct v2f float2 uv : TEXCOORD0; float4 vertex : SV_POSITION; ; // 3️⃣ Apply a random glitch modifier GlitchType
Title: Dynamic Constellation Events (DCE) return new Constellation(basePattern