Sdl3 Tutorial Apr 2026

// Render sprite at current frame void render_sprite(SDL_Renderer* renderer, AnimatedSprite* sprite) SDL_Rect dest_rect = sprite->x, sprite->y, SPRITE_SIZE, SPRITE_SIZE; SDL_RenderTexture(renderer, sprite->texture, &sprite->frames[sprite->current_frame], &dest_rect);

// Get texture dimensions int tex_width, tex_height; SDL_GetTextureSize(sprite->texture, &tex_width, &tex_height); sdl3 tutorial

// Player movement speed #define PLAYER_SPEED 5 AnimatedSprite* sprite) SDL_Rect dest_rect = sprite-&gt