for _, child in ipairs(instance:GetChildren()) do -- Clone the child so we can modify without affecting original local cloned = child:Clone() -- Remove unwanted properties (like network ownership, etc.) cloned.Parent = nil -- Store as a string (or keep as object and serialize) local success, serialized = pcall(function() return game:GetService("HttpService"):JSONEncode({ ClassName = cloned.ClassName, Name = cloned.Name, Properties = {} -- You'd expand this to save position, size, color, etc. }) end) if success then table.insert(dataToSave, serialized) else warn("Failed to serialize", child.Name) end end
LoadInstance(saveContainer, playerKey)
-- Replace with your DataStore name local DATASTORE_NAME = "SaveInstanceStore" local dataStore = DataStoreService:GetDataStore(DATASTORE_NAME) Roblox SaveInstance Script
⚠️ This uses DataStoreService , which only works in Roblox Studio (if published) or on live Roblox servers . It won't work in a local script without a server intermediary. 📦 Script (Place in ServerScriptService or ServerStorage ) local DataStoreService = game:GetService("DataStoreService") local Players = game:GetService("Players") local SAVE_INTERVAL = 60 -- seconds between autosaves for _, child in ipairs(instance:GetChildren()) do -- Clone
-- Auto-save periodically task.spawn(function() while player and player.Parent do task.wait(SAVE_INTERVAL) SaveInstance(saveContainer, playerKey) end end) end) 📦 Script (Place in ServerScriptService or ServerStorage )
if not success or not savedData then print("No data found for key:", keyName) return end
print("Loaded instance for key:", keyName) end