-- Place this in a ModuleScript or a persistent LocalScript local TeleportService = game:GetService("TeleportService") local player = game.Players.LocalPlayer local currentServerId = game.JobId
-- Full Rejoin Button Script (LocalScript) local button = script.Parent local player = game.Players.LocalPlayer local RejoinService = {} local TeleportService = game:GetService("TeleportService") local Players = game:GetService("Players") Rejoin Button Script
function RejoinService:Rejoin() local placeId = game.PlaceId local currentJobId = game.JobId -- Place this in a ModuleScript or a
-- Optional: Teleport to the same server first (to force leave) -- Then teleport back local TeleportService = game:GetService("TeleportService") a roleplay town
-- Teleport to the current place with the same JobId (same server) -- Note: This works only if the server isn't shutting down TeleportService:Teleport(placeId, player, nil, nil) end
local debounce = false button.MouseButton1Click:Connect(function() if debounce then return end debounce = true
button.MouseButton1Click:Connect(safeRejoin) A Rejoin Button might seem like a small feature, but it dramatically improves player trust and experience. Whether you're building a competitive shooter, a roleplay town, or a testing ground, giving players a reliable way to reset their connection without leaving the ecosystem is a hallmark of polished game design.