Psnuser.c
int psn_get_friends(PsnFriend *friends, int max_friends) if (!g_is_logged_in 4.7 Trophy Sync Stub int psn_sync_trophies(void) if (!psn_is_session_valid()) return -1; printf("[PSN] Syncing trophies with server... (stub)\n"); return 0; // success
printf("[PSN] Logged out.\n"); int psn_is_session_valid(void) if (!g_is_logged_in) return 0; if (time(NULL) >= g_active_session.expires_at) printf("[PSN] Session expired.\n"); return 0; return 1;
static int validate_token(const char *token) // Dummy check – in real code, compare with server-side signature return (token && strlen(token) > 10);
psn_shutdown(); return 0;
const PsnUser *psn_get_current_user(void) if (!g_is_logged_in) return NULL; return &g_current_user;
Happy coding (ethically) 🎮
Replace the mock login with:
#include "psnuser.h" #include <stdio.h> int main() psn_init();
typedef struct char friend_id[32]; char online_id[64]; int is_online; PsnFriend; 4.1 Initialize / Shutdown void psn_init(void) memset(&g_current_user, 0, sizeof(PsnUser)); memset(&g_active_session, 0, sizeof(PsnSession)); g_is_logged_in = 0; printf("[PSN] User module initialized.\n");
out[len - 1] = '\0';
#include "psnuser.h" #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> // Static / internal data static PsnUser g_current_user = 0; static PsnSession g_active_session = 0; static int g_is_logged_in = 0;
Always check return values: