Predator 2 Mega Drive -
The walls are lined with skulls from other warriors: a Xenomorph skull, a pirate skeleton, a samurai helmet.
Harrigan stands in the bloody sewer, holding the severed arm. The final text scrolls:
The Predator falls to its knees. It laughs (a weird, clicking pixelated sound). It activates a portal and tries to crawl inside.
You find your partner, Danny, strung up by his feet. He’s still alive. The Predator appears between you, holding a combistick. It points at Danny, then at you. It wants a fair fight. If you try to save Danny first, the Predator impales him. You must fight first. predator 2 mega drive
A heat shimmer distorts the background. You see nothing. Then, three red dots appear on your HUD (which looks like the Predator’s own vision: a grainy, scan-lined mess of oranges and reds).
You control Harrigan. The controls are simple: You move through a labyrinth of meat hooks and conveyor belts. The first enemies are simple Colombian gangsters—teal pants, red bandanas, pixelated Uzis.
Los Angeles, 1997. A record heatwave has cracked the asphalt and fried the city’s nerves. Gangs war over vials of angel dust, while the police are losing a war of attrition. Among them is Lieutenant Mike Harrigan, a man too stubborn to die and too angry to retire. The walls are lined with skulls from other
You’ve tracked the creature to the top of a high-rise owned by the Jamaican Voodoo Posse. The gang has crucified one of their own as a warning. They are armed with shotguns and machetes. Their leader, King Willie, speaks in cryptic, scrolling text:
You follow the blood trail back to an abandoned slaughterhouse. Now the game turns into survival horror. Your gun jams randomly (you have to mash B to unjam it). The Predator has set traps: laser tripwires, spiked logs, and sound emitters that attract feral dogs.
The background is a blur of graffiti and dark tunnels. The only light comes from the train sparks and the occasional flash of the Predator’s shoulder cannon. It laughs (a weird, clicking pixelated sound)
The train crashes. You now navigate a burning tunnel, holding your breath (a stamina bar depletes). The Predator appears as a mirror image—it mimics your movements. If you shoot its reflection, you lose health. You must find the real one by watching which one doesn’t cast a heat signature.
You throw the disc one last time. It severs the Predator’s arm. The portal closes. The alien collapses, and a holographic recording plays: other Predators decloak around you, staring. One picks up the body. Another bows to you. They vanish.
The screen is dark. You use a thermal visor (hold Start) that drains battery. In the visor, you see the Predator watching you from a rafter. It doesn’t attack. It taunts . It plays back a distorted recording of your partner’s voice: “Harrigan… help me…”
The Predator is vulnerable. It uses a net gun that pins you to the floor. You must wiggle the D-pad to break free. It also uses a disc weapon that ricochets off billboards. To win, you must knock a water tower onto it. It retreats, leaving a trail of neon green blood.
Danny dies anyway (scripted). Enraged, you follow the Predator into a sewer pipe that leads to an impossible geometry—a temple hidden beneath the city. The skybox is a star map. The music is a 16-bit ambient hum of alien origin.