Play Tsunade Stalker Game Hit Apr 2026

// bounce effect on edges (more natural) if (tsunade.x - tsunade.radius <= 0

<script> (function() // ---------- CANVAS ---------- const canvas = document.getElementById('gameCanvas'); const ctx = canvas.getContext('2d'); Play Tsunade Stalker Game hit

.controls margin-top: 12px; display: flex; justify-content: center; gap: 16px; font-size: 0.9rem; background: #00000066; padding: 8px 18px; border-radius: 40px; width: fit-content; margin-left: auto; margin-right: auto; color: #e9d6a7; // bounce effect on edges (more natural) if (tsunade

// slight random drift if (Math.random() < 0.02) tsunade.direction.x = (Math.random() - 0.5) * 1.8; tsunade.direction.y = (Math.random() - 0.5) * 1.8; // normalize-ish to avoid extreme speed changes let len = Math.hypot(tsunade.direction.x, tsunade.direction.y); if (len > 0.01) tsunade.direction.x = (tsunade.direction.x / len) * TSUNADE_SPEED; tsunade.direction.y = (tsunade.direction.y / len) * TSUNADE_SPEED; else tsunade.direction.x = (Math.random() - 0.5) * 1.2; tsunade.direction.y = (Math.random() - 0.5) * 1.2; = 0 &lt