- Op - Fe Kick Ban Player Gui Script Link

While a kick is temporary, a true "OP" GUI includes a ban system that persists across all servers. Datastores:

where you can type a custom message that the banned player will see on their screen. Visual Polish: Use elements like for borders and to give your buttons a modern, rounded look. Kicking Players - Roblox Scripting Tutorial

This blog post breaks down the core concepts and mechanics of building a high-power (OP), Filtering Enabled (FE) moderation interface for Roblox. 🛡️ Building an "OP" Moderation GUI: The Essentials Creating a FE Kick/Ban GUI

To keep a player banned even after they leave, you must save their (not their username, as that can be changed) into a Roblox DataStore The Logic: Every time a player joins, the server checks the - OP - FE KICK BAN PLAYER GUI SCRIPT

The server-side script must verify that the player who fired the event is actually an admin before executing the command. Without this, anyone could use your script to kick the whole server. 2. Mastering the Kick Function The simplest form of punishment is the Player:Kick() player:Kick("Reason for kick") immediately disconnects the target. partial name matching

When an admin clicks "Kick," the client script fires a RemoteEvent to the server. Security First:

is more than just making buttons; it requires a secure bridge between what a moderator sees on their screen and what actually happens on the server. Because of Filtering Enabled (FE) While a kick is temporary, a true "OP"

For a GUI to be considered "OP," it should be clean and functional: Player List:

A scrolling frame that automatically populates with all players currently in the server. Reason Box:

to see if their ID is on the "blacklisted" list. If it is, they are automatically kicked. 4. Designing the Interface Kicking Players - Roblox Scripting Tutorial This blog

in your GUI so you don't have to type out long usernames like "SuperCoolGamer12345678". 3. Permanent Bans with DataStores

, any action taken on the client must be validated by the server to prevent regular players from exploiting the system. 1. The Power of RemoteEvents To make your GUI "FE Compatible," you must use RemoteEvents ReplicatedStorage The Workflow: