Mre Sdk -
void mre_set_timer(int ms, int timer_id) printf("[MRE] Timer %d set for %d ms\n", timer_id, ms);
void mre_exit(void) running = 0; printf("[MRE] Exiting\n");
case MRE_EVENT_KEY_PRESS: if(param == MRE_KEY_SOFT_LEFT) mre_exit(); break; case MRE_EVENT_TIMER: // Timer handling break; mre sdk
void mre_play_sound(int freq, int duration_ms) printf("[MRE] Play tone %d Hz for %d ms\n", freq, duration_ms);
#define TRUE 1 #define FALSE 0
#ifndef __MRE_H__ #define __MRE_H__ #include <stdint.h>
// Simulate event loop while(running) // In real MRE, events come from platform // Simulate a key press to exit static int counter = 0; if(counter++ > 1000000) mre_handle_event(MRE_EVENT_KEY_PRESS, MRE_KEY_SOFT_LEFT); break; void mre_set_timer(int ms
Below is a in C (common for MRE SDKs): 1. Basic MRE Application Structure // main.c #include "mre.h" // Application entry point void mre_app_entry(void)
switch(event)
// Event handler void mre_handle_event(MRE_EVENT event, int param)