6 Slide Scanner Optimus with IHC slide scan
Mid sized scanner with high ROI

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Scanner Specifications
Slide Rack
6 slides batched at once
with walkaway experience
Slide Types
- Slides with / without  / non-dried coverslips
- Slide thickness from 0.8 to 2mm
- Slide shapes 1”x3”  & 2”x3”
Time for 15x15mm
- 90 secs with flash mode with 3 focus points
- 150 to 250 secs with dense focus map & AI repair
- 7.5 mins with 7 Z-Stacks 1 um apart
- 15 secs fast preview with live mode
Optics & Camera
- 0.22 microns / pixel @ 40x with primary camera
- Secondary Preview Camera for macro imaging
-  High power flash LED with custom condenser
Barcode Support
All types supported including
- Linear type, example: CODE 39, CODE 128
- Matrix, example : QR code, PDF417
LIMS Integration
Custom development for bi-directional integration is included as part of installation
Data Size
450 MBs in lossless archive mode and 850 MBs within hot storage for a WSI of 15x15mm.
For Z-stack data size, it gets multiplied by a factor of the number of stacks
Image Storage
2000-3000 scans are stored in a primary hard disk and auto-rolled out to Local / Cloud archival based on retention time for hot storage.
Local: RAID 6 NAS-based chained storage
Cloud: Cold storage on Amazon Web Services @ 10 cents per slide per year
Intended Use for
1. HE & IHC stained tissue sections
2. Pap smears
3. FNAC cytology smears
Scanner Size
W x D x H (inches)
16 x 18 x 14
Weight
26 Kg (57 lb)

zoom  0.1x to 80x

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Dr. Ingerlisa Mattoch
TIAGA Pathology, CO
mortal kombat 1 pc
❛❛
I review approximately 120-150 slides per day (99% Dermpath). The digital slides are of a SUPERIOR RESOLUTION and the scanning time is also short. Primary punch and shave biopsies, are scanned in ~1 minute each. Excision sections (larger tissue) scan at about 2 minutes per slide. On average, we can scan 6 sets of slides in 8-10 minutes. I have worked on a number of Digital Pathology platforms, the MorphoLens scans are by far the best I have worked with from a resolution and quality perspective.
❛❛
Dr. Ingerlisa Mattoch
TIAGA Pathology, CO
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Scanning Modes

Live Microscopy Mode for Rapid on-site evaluation
#1 - Live Microscopy mode with continuous Z-stack
Uses dual objective switching system where
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4X objective does an initial whole slide scan and serves as a navigation map
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40X objective is used to fetch real-time images as the remote user navigates across 4X preview scan
Offers 2 focusing modes
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Continuous Focus for Tissue section slides (recommended for Frozen Section remote reporting)
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Continuous Z-stack for Cytology smear slides (recommended for any slide with overlapping cells)
Live microscopy is preferred over other modes where one needs the ability to start the diagnosis immediately after slide preparation
Whole Slide Imaging WSI with AI enabled tools
#2 - Whole Slide Imaging (WSI)

The classical scanning mode where the variation of a focal plane if any is pre-calculated with a focus map and later the motorized XY stage captures optimally focused images by translating across the region of the scanning.

Uses single 40X or 20X objective combined with a secondary overhead camera for capturing preview (thumbnail) of the full slide including the barcode area.

Whole slide imaging is preferred over other modes when exhaustive image capture is needed for deferred access.

Volume Scanning Mode for telecytology
#3 - Volume Scanning

An all powerful scanning mode where multiple images covering all focal planes are captured at every field. The end result is essentially a whole slide scan mixed with pre-captured Z-stack at every position.

Similar to WSI mode, Volume scanning uses a single 40X or 20X objective combined with a secondary overhead camera for capturing preview (thumbnail) of the full slide including the barcode area.

Volume scanning is preferred over WSI when exhaustive image capture is needed for slides with overlapping cells such as Fine Needle Aspiration Biopsy slides, Pap smear slides etc.

Tiny yet Mighty details
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Live Mode for
ROSE & Frozen
Start Reporting 40X remotely in 15 seconds. Report instantly for frozen section, cytology adequacy, FNA.
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Ultra-fast
Z-stacking
Move across multiple Z-levels at each field. Scan Cytology slides with overlapping cells.
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Digital Cytology
Reporting
Compare shortlisted cells side by side. Track area screened to ensure coverage.
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Bi Directional
LIS Integration
Access Patient data and TRF forms embedded into the digital pathology viewer. Push microscopic photographs, gross images to final report.
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IHC Cell Counting
Automated positive and negative cell counting with positivity ratio. 3rd party application that is approved for research use for nuclear and membrane staining antibodies.
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Hassle free scoring
& measurements
Measure tumor margins and more in full tissue view. Measure nuclear diameters, area and more at micrometer accuracy.
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Scan Sync
Compare HE and multiple IHC scans side by side. Eliminates hassle of marking on/switching glass slides in microscope compounding factors.
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Hi DPI Publication ready image export
Full tissue image capture for large tissue that don't fit in a single field at even a 2X microscope objective. One click export with perfect image quality
5 Million+ slides reported on Morphle whole slide scanners and counting!
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Join the Digital Pathology revolution!
Shipping across the Globe.

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All tests capped at 60 fps (game engine lock; no native 120 fps support in fights—only menus). | Platform | Input Lag (Display + Engine) | Notes | |----------|----------------------------|-------| | PS5 (120Hz mode) | ~35 ms | Tournament standard | | PC (VSync On) | ~55 ms | Default | | PC (VSync Off via .ini) | ~42 ms | Requires editing Engine.ini; no in-game toggle | | Xbox Series X | ~48 ms | Middle ground |

This report analyzes the game’s port history, technical performance, engine architecture, network stability, and its position within the franchise. It is based on data available up to April 2026. Platform: PC (Steam, Epic Games Store, Microsoft Store) Developer: NetherRealm Studios (NRS) Port Developer: QLOC (Primary), Shiver Entertainment (Switch/PC co-support) Engine: Unreal Engine 4.27 (Modified) Release Date: September 19, 2023 (Early Access Sept 14) 1. Executive Summary Mortal Kombat 1 on PC represents a significant departure from previous NRS PC ports. Unlike MKX (High Voltage Software) or MK11 (QLOC), MK1 was developed simultaneously across PC, PS5, and Xbox Series X|S. However, the PC version launched with notable performance inconsistencies, specifically regarding shader compilation stutter and input latency, which were partially mitigated over subsequent patches. As of 2026, the PC version is stable and content-parity with consoles, though the competitive scene remains primarily console-focused. mortal kombat 1 pc

Post-Launch Fix (Patch Oct 2023): Added background shader compilation on title screen. Current Status: 95% resolved; minor traversal stutter remains on 8GB VRAM cards. Test System: Ryzen 7 7800X3D, 32GB DDR5, NVMe SSD, Windows 11 23H2. 3.1 Minimum & Recommended Specs (Updated) | Setting | GPU | VRAM | RAM | Storage | Target | |--------|-----|------|-----|---------|--------| | Min (1080p/30) | GTX 1080 Ti / RX 5700 XT | 8 GB | 16 GB | 140 GB SSD | Low/Med | | Rec (1440p/60) | RTX 3070 / RX 6800 | 10 GB | 16 GB | 140 GB NVMe | High | | High (4K/60) | RTX 4080 / RX 7900 XT | 12+ GB | 32 GB | NVMe | Ultra | All tests capped at 60 fps (game engine

Recommended for single-player/casual players on mid-to-high hardware; console is preferred for tournament-level competitive play. 2. Port Architecture & Engine 2.1 Unreal Engine 4 Customization NetherRealm has used heavily modified UE3/UE4 since MKvsDCU . For MK1 , they retained UE4.27 (not migrating to UE5) to preserve proprietary animation and physics systems (face deformation, X-ray/Fatal Blow bone fracturing). Platform: PC (Steam, Epic Games Store, Microsoft Store)

Note: The game is (Ultra textures use 11.5GB at 4K). 3.2 Frame Rate Analysis | GPU | 1080p High | 1440p High | 4K Ultra | Notes | |-----|------------|------------|----------|-------| | RTX 3060 12GB | 60 fps | 55 fps | 30 fps (FSR On) | Dips on Invasion Mode | | RTX 4070 | 60 fps | 60 fps | 55 fps | Stable | | RTX 4090 | 60 fps | 60 fps | 60 fps | 20% GPU headroom | | Steam Deck LCD | 40-50 fps (Low) | N/A | N/A | Shadows to Low; FSR Balance |