Metal Gear Solid V- The Phantom Pain -v1.15 A... -
Kiefer Sutherland replaces David Hayter as Snake (Venom Snake). He delivers maybe 10 minutes of dialogue in a 50-hour game. Most of the narrative comes from cassette tapes. The central villain, Skull Face, is menacing but underused.
Hitman (World of Assassination), Far Cry 2 , Breath of the Wild 's "emergent chaos" approach. Metal Gear Solid V- The Phantom Pain -v1.15 A...
By version 1.15, Kojima Productions (and later Konami’s support team) have ironed out nearly every technical wrinkle. The framerate on PS4/Pro and Xbox One X is rock-solid 60fps. Load times are snappy. The infamous “nuclear disarmament” event is technically still there (even if nearly impossible without modding), and all the extra DLC (the sneaking suits, the EVA- themed fatigues, the weapon colors) are included. Kiefer Sutherland replaces David Hayter as Snake (Venom
Every base in Afghanistan or Africa is a playground. Need to extract a prisoner? You can snipe guards from 300m, call in a sleeping gas airstrike, fulton a supply container with yourself hanging off it, or simply drive a tank through the front gate. The central villain, Skull Face, is menacing but underused
This is the best playing stealth-action game ever made. Full stop.
(Subtract 2 points if you need a coherent story. Add 5 points if you love fultoning sheep.)
The competitive base invasions are still active but niche. High-level players have laser-guided rocket hands and sleeping gas mines. If you ignore FOBs, you'll miss some high-tier gear but can finish the whole single-player just fine. The resource grind is much kinder in v1.15 than at launch.




