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Map Dota 6.85 | Ai

void UseAbilities(Hero target) // Storm Hammer if (CanCast("Storm Hammer") && target != null && DistanceTo(target) < 600) CastSpell("Storm Hammer", target); // Warcry if allies nearby and taking damage if (CanCast("Warcry") && hero.healthPercent < 0.5f && AlliesNearby() > 0) CastSpell("Warcry");

// Great Cleave when surrounded if (CanCast("Great Cleave") && CountEnemiesInRange(300) >= 2) CastSpell("Great Cleave");

public void AssignLanes(List<HeroAI> radiant, List<HeroAI> dire) // Radiant Assign(radiant[0], Lane.Safe); Assign(radiant[1], Lane.Mid); Assign(radiant[2], Lane.Offlane); // optionally +2 roam/jungle // Dire mirrored Assign(dire[0], Lane.Offlane); Assign(dire[1], Lane.Mid); Assign(dire[2], Lane.Safe); Map Dota 6.85 Ai

void RetreatToSafety()

Vector3 laneCenter = GetCurrentLaneCenter(); MoveTowards(laneCenter); if (NearestEnemyCreepInRange()) Attack(NearestEnemyCreep()); 600) CastSpell("Storm Hammer"

public class LaneAssignment

void Update()

string json = JsonUtility.ToJson(currentMatch); PlayerPrefs.SetString("Match_" + System.DateTime.Now.Ticks, json);

void TeamFightBehavior()

| Difficulty | Reaction Delay | Last Hit Chance | Ability Use Skill | Team Coordination | |------------|----------------|------------------|--------------------|--------------------| | Easy | 0.5 sec | 40% | Basic (spam) | None | | Medium | 0.25 sec | 70% | Smart (combo) | Basic | | Hard | 0.1 sec | 90% | Perfect (dodge) | Full | | Insane | 0.05 sec | 98% | Proactive prediction | Perfect | 8. Event & Ping Responses void OnPlayerPing(Vector3 position, PingType type)

void Assign(HeroAI hero, Lane lane)