It seems you’re referring to an error in that mentions something like “not the same 1024” — likely related to texture resolution, memory allocation, or a corrupted asset. While the exact error string isn’t standard in Lumion’s documented messages, such numerical errors (e.g., “not the same 1024”) often point to a mismatch in texture map sizes (e.g., an image expecting 1024×1024 pixels but receiving a different resolution) or a shader compilation issue.
If the error persists, check the Lumion forums archive (via Wayback Machine) for threads from 2012–2014 – many users solved similar issues by disabling the “Ambient Occlusion” effect, which internally uses a 1024×1024 depth buffer that can conflict with certain anti‑aliasing settings.
Good luck!
It seems you’re referring to an error in that mentions something like “not the same 1024” — likely related to texture resolution, memory allocation, or a corrupted asset. While the exact error string isn’t standard in Lumion’s documented messages, such numerical errors (e.g., “not the same 1024”) often point to a mismatch in texture map sizes (e.g., an image expecting 1024×1024 pixels but receiving a different resolution) or a shader compilation issue.
If the error persists, check the Lumion forums archive (via Wayback Machine) for threads from 2012–2014 – many users solved similar issues by disabling the “Ambient Occlusion” effect, which internally uses a 1024×1024 depth buffer that can conflict with certain anti‑aliasing settings.
Good luck!
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