Java Midp 2.0 Touch Screen Games -

Would you like a complete, downloadable example project for a specific genre (runner, shooter, puzzle)?

class GameCanvas extends Canvas implements Runnable { private int playerX, playerY; private boolean shootRequested; private boolean running; java midp 2.0 touch screen games

Use timestamps: record press time, check in update loop. 5. Graphics & Double Buffering for Touch Response Touch games must feel instant – input to visual feedback < 100ms. Enable double buffering: public class GameCanvas extends Canvas private Image offscreen; private Graphics offGfx; protected void sizeChanged(int w, int h) offscreen = Image.createImage(w, h); offGfx = offscreen.getGraphics(); Would you like a complete, downloadable example project

public void startApp() canvas = new GameCanvas(); display = Display.getDisplay(this); display.setCurrent(canvas); canvas.start(); Would you like a complete

GameCanvas() playerX = getWidth() / 2; playerY = getHeight() - 40; setFullScreenMode(true);