if (Input.GetButton("Fire2")) // Right click hold: Pull object toward you { if (!isHolding) PullObject(); }
using UnityEngine; public class GravityGun : MonoBehaviour { [Header("References")] public Camera playerCamera; public Transform holdPoint; public LayerMask grabbableLayer; Gravity gun script
void PullObject() { RaycastHit hit; Ray ray = playerCamera.ScreenPointToRay(new Vector3(Screen.width / 2, Screen.height / 2, 0)); if (Input
void Update() { if (Input.GetButtonDown("Fire1")) // Left click: Grab/Throw { if (isHolding) ThrowObject(); else TryGrabObject(); } } using UnityEngine
// Rotate object with mouse (optional) float mouseX = Input.GetAxis("Mouse X") * rotationSpeed * Time.deltaTime; float mouseY = Input.GetAxis("Mouse Y") * rotationSpeed * Time.deltaTime; heldObject.transform.Rotate(Vector3.up, mouseX, Space.World); heldObject.transform.Rotate(Vector3.right, mouseY, Space.World); } }
[Header("Settings")] public float grabRange = 5f; public float throwForce = 15f; public float holdDistance = 2f; public float pullForce = 10f; public float rotationSpeed = 100f;
void TryGrabObject() { RaycastHit hit; Ray ray = playerCamera.ScreenPointToRay(new Vector3(Screen.width / 2, Screen.height / 2, 0));