Fivem Bubble | Sound Pack

-- Override chat message event (simplified) -- Note: Real implementation may require chat resource editing RegisterNetEvent('chatMessage') AddEventHandler('chatMessage', function() PlayRandomBubble() end) end

client_scripts 'config.lua', 'client/client.lua' Fivem Bubble Sound Pack

ui_page 'html/index.html' Config = {} -- Sound files list (without extension) Config.BubbleSounds = 'bubble1', 'bubble2', 'bubble3', 'bubble_pop' -- Override chat message event (simplified) -- Note:

1. What is a Bubble Sound Pack? A Bubble Sound Pack is a collection of short, soft, cartoon-like “bloop,” “pop,” or “bubble burst” audio files. In FiveM, it’s used to replace default UI sounds (notifications, menu clicks, key presses) or trigger via script commands for a light-hearted, user-friendly vibe on RP servers. In FiveM, it’s used to replace default UI

function PlayBubbleSound(soundName) -- ... existing code ... end exports('PlayBubbleSound', PlayBubbleSound)

-- Volume (0.0 to 1.0) Config.Volume = 0.4

bubble_pop.ogg bubble_bloop.ogg bubble_squeak.ogg Convert all to for best performance. 5. Writing the Script fxmanifest.lua fx_version 'cerulean' game 'gta5' author 'Your Name' description 'Bubble Sound Pack for UI and commands' version '1.0.0'