Extreme Race Game Unity Apr 2026
lapCounterText.text = $"Lap currentLap/totalLaps";
public void ShowRaceComplete(int laps)
void Start()
public delegate void LapCompletedEvent(int lap); public event LapCompletedEvent OnLapCompleted;
isRacing = false; raceCompletePanel.SetActive(true); raceCompleteText.text = $"Race Complete!\nLaps: laps\nTime: timerText.text"; extreme race game unity
HandleInput(); HandleBoost(); HandleDrift(); UpdateUI(); ApplyVisualEffects();
void Update()
public static UIManager Instance;
if (vignette != null) vignette.intensity.value = Mathf.Lerp(0.3f, 0.6f, intensity); if (motionBlur != null) motionBlur.shutterAngle.value = Mathf.Lerp(180f, 360f, intensity); if (chromaticAberration != null) chromaticAberration.intensity.value = Mathf.Lerp(0f, 0.5f, intensity); lapCounterText


