Cs 1.6 Level System Plugin Apr 2026
// ===== GLOBALS ===== new g_iLevel[33], g_iXP[33], g_iKills[33], g_iDeaths[33] new g_iVault new g_MsgHUD new g_pCvarEnable
public SaveAllData()
// Simple bubble sort for(new i = 0; i < count-1; i++) for(new j = i+1; j < count; j++) if(values[j] > values[i]) swap(keys[i], keys[j]) swap(values[i], values[j]) cs 1.6 level system plugin
else
g_iLevel[id]++ client_print(id, print_chat, "[Level System] You advanced to Level %d!", g_iLevel[id]) // Full HP on level up set_user_health(id, 100) cs_set_user_armor(id, 0, CS_ARMOR_NONE) ApplyLevelBonuses(id) CheckLevelUp(id) // recursive for multi-level jumps // ===== GLOBALS ===== new g_iLevel[33]
// ===== UTILITY ===== public EventRoundStart()
new requiredXP = BASE_XP_LEVEL[level+1] if(g_iXP[id] >= requiredXP) i++) for(new j = i+1
SaveUserData(id)
new szAuth[35], szData[128] get_user_authid(id, szAuth, 34)