Now on the Nintendo Switch, Ubisoft’s 2014 watercolor dream has found its true home. But is this "little princess saves the kingdom" story worth your time a decade later, or does it drown in its own whimsy? Let’s get the obvious out of the way: Child of Light is the prettiest game you’ve never played on a handheld. The UbiArt Framework engine paints Lemuria like a storybook that crawled out of a Studio Ghibli fever dream. On the Switch’s OLED screen, Aurora’s golden hair catches the light of a dying sun. The ruins crumble in soft, melancholic purples.
But here’s the twist the screenshots don't tell you: It’s also a .
You are paying $20 for a nine-year-old game. But here’s the kicker: it comes with the Golem’s Plight DLC included. That adds two hours of content that is actually harder than the main game. Child of Light on Switch is not the best RPG ever made. It is not even the best Ubisoft game ever made ( Rayman Legends holds that crown). child of light review switch
It dares to ask: What if a fantasy epic was just… beautiful?
After you finish Tears of the Kingdom and your brain is fried from fusing rocks to sticks, or after Persona 5 Royal makes you dream in calendar dates, pick this up. It is a short, sad, hopeful poem about a dead mother who fights the darkness with a sword and a firefly. Now on the Nintendo Switch, Ubisoft’s 2014 watercolor
Platform: Nintendo Switch Genre: Turn-based RPG / Platformer Playtime: ~11 hours
Combat is turn-based, but with a timer (a la Grandia ). You wait for a bar to fill, then you act. But here’s the hook: you control two characters, and you can enemies. The UbiArt Framework engine paints Lemuria like a
It’s not a masterpiece. It’s a lullaby. And on the Switch, tucked under the covers at 11 PM, a lullaby is exactly what you need.
The problem? The difficulty curve is a flat line. You will die exactly three times in the entire playthrough. The game hands you a healing spell that is so overpowered, you can spam it every turn. Hardcore RPG fans will yawn. Casual players will feel like tactical gods. Let’s be honest: this is a Wii U/PS3/Vita game. It runs at a flawless 60fps on Switch, but there is no HD Rumble to speak of, no touch screen inventory management (a missed opportunity), and the font size for the rhyming text is criminally small in handheld mode.