5.18.20.1
Optimization matters ...
Speed matters ...
Price matters ...
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Cutting Optimization Pro is a cutting software used for obtaining optimal cutting layouts for one (1D) and two (2D) dimensional pieces. The software also lets you to define and handle complex products, such as table, desk, cupboard, locker, book shelf ... |
Cutting Optimization Pro can be used for cutting rectangular sheets made of glass, wood, metal, plastic, or any other material used by industrial applications. |
Cutting Optimization Pro can also be used as cutting software for linear pieces such as bars, pipes, tubes, steel bars, metal profiles, extrusions, tubes, lineal wood boards, etc and other materials. |
Installer - it will create a shortcut in Programs folder and on Desktop.
Download the installer from here:cutting.exe (1.78 MB) or cutting.zip (1.76 MB).
Run it and follow the steps shown on screen.
Without installer
Download the program from here:cut.exe (6.0 MB) or cut.zip (2.13 MB).
You may save it directly on Desktop.
Run it. There is no installation kit. Please remember where you saved it so that you can run it next time.
If you don't know what to choose, please download the installer.
The Vanilla Rule: You can only destroy voxels you have line-of-sight or explosion-radius to. The Cheat: noclip_destruction 1 (combine with render_voxel_ghosts 1 )
Welcome to the debug menu. Don’t tell the developers we sent you.
So go ahead. Break the rules. Crash the framerate. Turn your GPU into a space heater. Because in a world where everything can crumble, the only real limit isn't the physics—it's whether you remembered to save first.
The Vanilla Rule: Destroyed voxels are gone. They despawn or turn into debris. The Cheat: history_buffer_load 0.5 (half-second rollback) cheat codes in voxel destruction physics
Here’s a long-form post exploring the concept of cheat codes within a voxel destruction physics system, written in an engaging, community-update style. BEYOND THE CRUMBLE: Unlocking the Secret Cheat Codes of Voxel Destruction Physics
What happens next is pure chaos theory. Suddenly, every voxel acts as if it’s frozen in time. You can carve out the entire bottom layer of a skyscraper and it will float there, a perfect digital sculpture defying physics. But here’s the secret: the stress data isn’t gone, it’s just suppressed. The moment you toggle integrity back on? It doesn’t just collapse. It shatters —every single unsupported voxel calculates its trajectory simultaneously. It’s not a demolition; it’s a detonation of 50,000 independent fragments. Use this to build floating fortresses, then delete the cheat mid-air for the most satisfying lag spike of your life.
This is the forbidden undo. The engine constantly stores the last 10 seconds of destruction data in a circular buffer. This cheat lets you "rewind" time for individual voxels or entire regions. That bridge you blew up? Hold [ and left-click the rubble. The voxels will uncrumble, flying backwards in perfect reverse-trajectory, reassembling into a pristine bridge. But here’s the exploit: the "mass" value doesn't reset correctly. If you destroy, then rewind, then destroy again, you duplicate the mass. Do this ten times on a single boulder, and you’ve created a super-dense "black hole voxel" with the mass of a small moon. Drop it on a fortress. The physics engine won't know what hit it. The Vanilla Rule: You can only destroy voxels
The Vanilla Rule: Explosions affect a spherical radius. Damage falls off over distance. The Cheat: voxel_chain_reaction 500 (then hit a single voxel with a pebble)
The best cheat code isn't in the console. It's the understanding that voxel destruction is just data. And data can be lied to. Slow time down ( slomo 0.1 ) and detonate a nuke—watch the shockwave crawl through each individual cube like a blooming flower. Speed it up ( slomo 10 ) and a simple pickaxe swing becomes a railgun, tearing a perfectly straight kilometer-long trench through a mountain.
Now it gets weird. You can now walk through solid rock. More importantly, you can delete voxels from the inside out without ever breaching the surface. The "ghost" visual mode shows you the structural skeleton of any object as a translucent wireframe. You can then target and delete a single, crucial "linchpin" voxel buried deep inside a massive structure. From the outside, nothing changes. The building looks perfect. But the moment any external force (wind, a footstep, a butterfly) touches it? The internal hollowing triggers a pancake collapse so complete that the building doesn't fall—it implodes into a perfect cube of dust. It’s the stealth assassin’s dream. Leave no trace until you leave the room. So go ahead
Let’s be real for a second. When we first saw real-time voxel destruction—buildings collapsing grain by grain, terrain melting under a barrage of shells, or tunnels carving through a mountain in real-time—we all thought the same thing: “This is the future of sandbox mayhem.”
P.S. If you accidentally delete the ground, just type respawn_planet and pretend it didn't happen. We’ve all been there.
But after hundreds of hours of testing our new physics engine, we’ve realized something. The "vanilla" destruction is just the tutorial. Hidden beneath the surface (sometimes literally, inside the voxel matrices) are cheat codes that turn this engine into something closer to a god simulator.
Cutting Optimization 5- basic optimization
Fractional input in Cutting Optimization pro
Manual arrange after cutting optimization
Linear (1D) optimization
Material fiber (texture)
Moving parts between sheets
Google Sketchup & Cutting Optimization pro
Advanced import from Excel
Optimizing rolls / Magnifying a sheet
Working with products
Triming sheets with defects
The management of extra components
Restore an old inventory
Deleting multiple rows once
Working with edge banding
(For 1 (one) company; VAT not included.)
| Cutting Optimization pro - 1 license (1 user, 1 computer) | 55 Euro |
| Cutting Optimization pro - pack of 2 licenses | 80 Euro |
| Cutting Optimization pro - pack of 3 licenses | 105 Euro |
| Cutting Optimization pro - pack of 4 licenses | 120 Euro |
| Cutting Optimization pro - pack of 5 licenses | 150 Euro |
| Cutting Optimization pro - pack of 6 licenses | 180 Euro |
| Cutting Optimization pro - pack of 7 licenses | 210 Euro |
| Cutting Optimization pro - pack of 8 licenses | 240 Euro |
| Cutting Optimization pro - pack of 9 licenses | 270 Euro |
| Cutting Optimization pro - pack of 10 licenses | 300 Euro |
| Cutting Optimization pro - pack of 20 licenses | 600 Euro |
| Cutting Optimization pro - pack of 30 licenses | 900 Euro |
| Cutting Optimization pro - pack of 50 licenses | 1500 Euro |
| Cutting Optimization pro - pack of 100 licenses | 3000 Euro |
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Free for schools, colleges and universities (for educational purposes)! Please apply here for a free educational license.
Want less features for less money? Try our Simple Cutting Software X.
Want to optimize more complex shapes? Try our Next Nesting Software X.
A list of features for each software is given here: Compare software.
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