Broken Compass Rpg Pdf Apr 2026
The party must stand in a circle, each holding a different "north" (a memory, a desire, a fear). The Echo Compasses will attack anyone who hesitates. The only way to win? Admit you are lost. CHAPTER 4: SAMPLE JOURNAL PAGE (Player Handout) Day 47 of the Ash-Transit.
We threw the mirrors overboard. But this morning, I looked at my reflection in my coffee. I was smiling. broken compass rpg pdf
The compass spun today. Actually spun. Like a top. Made the ship's boy laugh. Then it stopped. Pointed straight down into the hold. The party must stand in a circle, each
A Supplement for Nautical & Post-Calamity Campaigns Version 1.0 | Required: Broken Compass Core Rulebook CHAPTER 1: THE CALAMITY "The needle doesn't spin anymore. It just hangs there, limp, like a hanged man's tongue. Points to what it wants. Sometimes north. Sometimes your heart. Sometimes the grave." — Captain Sorensen, Last of the Compass Guild Fifty years ago, the Magnetic Alignment shattered. No one knows why. The old gods? A weapon from the Drowned War? A sneeze from a sleeping leviathan? It doesn't matter. Admit you are lost
Ships that sail east wake up in deserts of clockwork sand. Explorers following a bearing find the same village three times, each time more decayed. The only reliable direction is the one your gut gives you—and your gut is terrified.