-- Set tower position toiletTower:setPosition(100, 100)
-- Import required modules local Tower = require(script.Tower) local Enemy = require(script.Enemy) local Game = require(script.Game)
-- Wait for next frame wait(1 / 60) end To create a new tower, you can use the following code:
-- Initialize game Game:init()
-- Main game loop while true do -- Update game state Game:update()
-- Render game Game:render()
-- Create a new toilet tower local toiletTower = Tower.new("ToiletTower", 100, 10)
-- Set tower position toiletTower:setPosition(100, 100)
-- Import required modules local Tower = require(script.Tower) local Enemy = require(script.Enemy) local Game = require(script.Game)
-- Wait for next frame wait(1 / 60) end To create a new tower, you can use the following code:
-- Initialize game Game:init()
-- Main game loop while true do -- Update game state Game:update()
-- Render game Game:render()
-- Create a new toilet tower local toiletTower = Tower.new("ToiletTower", 100, 10)
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