Ashed Pixel Tower Defense Script Apr 2026
def draw(self, screen): # Draw enemy pygame.draw.circle(screen, self.color, (int(self.pos[0]), int(self.pos[1])), TILE_SIZE // 3) # Health bar bar_width = TILE_SIZE bar_height = 5 health_percent = self.health / self.max_health pygame.draw.rect(screen, RED, (self.pos[0] - bar_width // 2, self.pos[1] - TILE_SIZE // 2, bar_width, bar_height)) pygame.draw.rect(screen, GREEN, (self.pos[0] - bar_width // 2, self.pos[1] - TILE_SIZE // 2, bar_width * health_percent, bar_height)) class Game: def (self): self.screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) pygame.display.set_caption("Ashed Pixel Tower Defense") self.clock = pygame.time.Clock() self.font = pygame.font.Font(None, 36)
target = self.waypoints[self.current_target] dx = target[0] - self.pos[0] dy = target[1] - self.pos[1] dist = math.hypot(dx, dy) Ashed Pixel Tower Defense Script
def place_tower(self, x, y): if self.can_place_tower(x, y) and self.gold >= TOWER_COST: grid_x = x // TILE_SIZE grid_y = y // TILE_SIZE self.grid[grid_x][grid_y] = True tower_x = grid_x * TILE_SIZE + TILE_SIZE // 2 tower_y = grid_y * TILE_SIZE + TILE_SIZE // 2 self.towers.append(Tower(tower_x, tower_y)) self.gold -= TOWER_COST return True return False def draw(self, screen): # Draw enemy pygame