Furthermore, the weapon skin no longer clips through the player model during the reload animation. This was a bug that haunted the speedrunning community for three weeks. It is now dead. Weapon Rebalancing: The Foot is Mightier Version 1.46 introduces a quiet but brutal rebalance of the "Traffic Cone" power-up. Previously underpowered, the Cone now offers 360-degree deflection on kicks for 2.5 seconds. This turns your character into a raging, blurry hazard cone of death.
If you’ve been sleeping on Anger Foot —the neon-soaked, B-movie fever dream from Free Lives (the devs behind Broforce ) and Devolver Digital—version 1.46 is your wake-up call. And that alarm clock? It’s a size-12 sneaker slamming into a skull. Anger Foot v1.46
You’ll also notice that destructible objects (trash cans, potted plants, rival gang members’ dignity) have 15% more particle scatter. It’s unnecessary. It’s glorious. A quiet hero of v1.46 is the AI pathfinding in the Shit Town Sewers level. Previously, enemies would get stuck doing a weird shuffle-dance against a pipe. Now, the AI has learned object permanence. They will chase you through the knee-deep water with the cold, dead-eyed determination of a shark. Furthermore, the weapon skin no longer clips through
9 angry feet out of 10.
The "Golden Calf" boss fight has also been tweaked. The hitbox for the exploding barrels has been widened by 8%. You no longer have to pixel-hunt; you just have to aim generally in the direction of "away." On the technical side, v1.46 patches the memory leak that occurred when you died 50+ times on the same level (a common occurrence for casual players like this writer). The game now runs at a buttery 144 FPS on Steam Deck, provided you turn the shadows to "Medium." Weapon Rebalancing: The Foot is Mightier Version 1